“I find the notion of being ‘a writer’ ephemeral and fraught, while ‘someone who wrote today’ feels straightforward and manageable.” —Jordan Kisner, author of Thin Places
In their analysis of three classic texts, two UC Berkeley Neuroscience PhD candidates created an interactive visualization of the emotional relationships between each book’s cast of characters.
Taking inspiration from Haruki Murakami’s short stories, a Vancouver-based game studio has created a point-and-click video game that allows players to live in a world created by words.
What creativity needs most of all is time for the mind to percolate, to mix old ideas together in new ways, and to find connections no one else has found. For this the mind must be left to itself.
“It was important to me to err on the side of generosity in writing this book.” —Anna Wiener, author of Uncanny Valley
Authors share their notes on writing in this series of micro craft essays. In the latest installment: writing around tech in contemporary fiction.
What a rapidly growing market can mean for writers today.
Radish, an innovative serial-reading app, publishes works of fiction one chapter at a time. Users can read original stories and pay to unlock more plot, putting money in the pockets of the writers who contribute.
A young developer discusses the genesis of her app, We Read Too, which offers an extensive database of multicultural books for young readers.
In a growing trend, video games simulate the experience of being inside classic works of literature, from Thoreau’s Walden to Joyce’s Ulysses.