In honor of the birthday (August 30, 1797) this week of Mary Shelley, author of the classic Frankenstein, a novel she based on a dream, write a horror story, using material from your most memorable nightmares, should you need it.
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Your assignment is to go wild. Let the sacred and profane language spill from you without censor. Find the wildest part of your personality and give it full vent for five pages. Forget about obedience of language, of character, of form. Forget about what is proper. Write the feral sentences you've been afraid to say in public. Have no shame for a spell. Free yourself from the confines of a well-behaved syntax, of expected word choice.
In Peter Schjeldahl's article, "Roots: Hopper's House," which appeared in the July 11 & 18, 2011, issue of the New Yorker, he describes the history of the Edward Hopper House Art Center in Nyack, New York, mentioning that performance artist Karen Finley conducted writing classes there this summer, during which she assigned her students to "imagine and describe their personal summer interiors." Now that the season is coming to a close, imagine your summer interior and write a poem that describes it.
A man and a woman in a room. This is Salina, Kansas. He wears cufflinks on his white shirt sleeves, a silk tie. She seems preoccupied. She holds a glass in her hand. Write their story in three hundred words. Use the word "salvation" and the word "light." Make one of the pair the central character and construct the story from his or her point of view.
This week's fiction prompt comes from novelist John Dufresne, author, most recently, of the book Is Life Like This? A Guide to Writing Your First Novel in Six Months (Norton, 2010).
Transcribe five sentences that you find interesting from a book or a magazine or newspaper article. Send the first half of each to a friend via e-mail and ask him or her to finish the sentence and send it back to you. Use the responses, or portions of them, as the beginnings of poem.
Go to a thrift store, explore an attic, or exchange with a friend three unfamiliar items: a piece of clothing, an object you can do something with—such as a coffee cup, a screw driver, or a letter opener, and a photograph or postcard. Wear the piece of clothing, use the object, and place the image in your work space where you can see it. Then write a scene about a character who is wearing the piece of clothing, while using the object, and has a memory filled with conflict conjured by the photograph or postcard.