Open your medicine cabinet and choose something from it that one character will use to kill another in a story.
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Track down what's referred to as "the Flitcraft parable" or "the Falling Beams story" in Dashiell Hammett's novel The Maltese Falcon. Read it first as a period piece, but then try to bring it closer to your world. Focus on that devastating final line of the story, "He adjusted himself to beams falling, and then no more of them fell, and he adjusted himself to them not falling." Read that sentence over and over again, and allow yourself to feel the promise and the terror contained within the sentence—the promise of change, the terror of sameness.
Choose a poem—one of your favorites or one chosen randomly from a book. Scan its meter, marking the stressed and unstressed syllables of each word. (Read a definition of scansion from the Poetry Foundation). Write a poem, using the same meter and number of lines.
Set a timer for five minutes and freewrite, putting pen to paper and transcribing everything that comes to mind without stopping until the timer goes off. Review what you’ve written and circle any phrases, images, words that appeal to you. Using those fragments, freewrite again for five minutes. Again, circle anything that appeals to you, and use those fragments as the starting point of a poem.
Make a list of your daily routine during any given week: wake up, shower, drink coffee, walk the dog, drive to work, go to lunch, have dinner with friends, etc. Choose an event from that list and use it as the starting point for a scene, but transform the mundane into the complicated by introducing something unexpected. If, for example, you choose driving to work as your starting point, disrupt the ride with a phone call, an accident, a radio broadcast—something that changes what would normally happen. Write a story from there.
Take a character from a story you've written or choose a character that you'd like to write about. Create an object that you imagine the character owns--a purse, for example, filling it with a wallet, lipstick, a notepad, a flashlight, keys, etc.; or a desk drawer or a check register. Write about each of the items contained within the object. What color is the lipstick? Is it the character's favorite color? Why? What's in the wallet? If there are receipts, where are they from? Explore your character through the object you've created.